Monday, May 11, 2009

Blender 3D Animation 4

Transforming with Precision
Hold down CTRL key and snap the transformation to the Grid lines. To make small adjustments to the transformation, hold down the SHIFT key. it will cause the transformation to be increased by 0.001.

Loop Subdivide
To perform Loop Subdivide, 2 ways:


  • CTRL+R (Must be Edit Mode)
  • Mesh menu to choose EdgeLoop subdivide


When one of the above steps is done, a pink line will appear around the object. This line will position the loop on the model, and we can change the orientation of the cut by moving the cursor around the object. Once we confirm the position, click once with left-click on mouse. Hence a yellow line will appear for us to choose the correct place to make the cut.


Knife Tool
(Select Mesh object; Edit Mode activated; Face or part of the object that will be sliced is selected)
To create more irregular or non-orthographic cuts, Knife tool is used to create different kind of cuts.

2 ways to activate Knife Tool:

  • Via the Mesh menu in the 3D view Header. choose Mesh Edge Knife Subdivide
  • Press SHIFT+K


3 options will always appear immediately when the tool is activated

  • Exact Line: this cut will be created using the line that e draw over the Mesh. (when there is intersection, it will meet at the center of the face)

  • Midpoint: Creates cut using the midpoint of the selected face. The line that we draw will work as a guide, for tool to choose which midpoints to use.

  • Multicut: Creates multiple cuts for a face, a menu will appear asking the number of cuts that we want to make to the face. if you choose 2 cuts, then your selected face will look like this:


(When multiple cuts is set to example 4, it will only show 4 cuts even if you did less or more than 4 cuts on the object) !Avoid using Knife Tool on three-sided faces, especially when you want to edit later. As three-sided faces interfere with the edge loops, hence it will make the editing process harder.

Selecting Loops
To select a loop simply press ALT+right-click on one of the vertices

New Edges and Faces
When there's a hole in an object and you want to create a face to cover it, press F key or go to option Mesh Edge Make Edge/Face.



Merge
Another way of editing a Mesh object is to merge existing vertices into a single vertex. choose Merge tool (ALT+M key or W key or Mesh menu in 3D view header). 5 different ways of performing Merge.

  • At first: Select the Vertices one by one, choosing this option will make Merge, and place the resulting vertex at the same place as the first selected vertex.
  • At last: Opposite of the previous option. The resulting vertex will be placed in the same place as the last selected vertex.
  • At center: Merge will result in one vertex being placed at the middle point between all selected vertices.
  • At cursor: The resulting point of the Merge will be placed at the position of the 3D cursor
  • Collapse: Jusr collapse all selected vertices into one vertex.








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